Schedule

April 15 – 18 2025 // Vienna & Graz
Conference Day 1
Tuesday, 15.04.2025
University of Vienna, Universitätsring 1, 1010 Wien
7:30 | Departure Graz & Registration at the Bus |
9:30 - 16:00 | Registration at University of Vienna |
Garderobe / Wardrobe | |
9:30 - 10:30 | Arrival at University of Vienna & Coffee |
Garderobe / Wardrobe | |
10:30 - 12:00 | Workshops |
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12:00 - 13:00 | Lunch |
13:00 – 14:30 | Workshops |
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14:30 - 15:00 | Coffee & Cake |
Garderobe / Wardrobe | |
15:00 - 16:00 | Keynotes |
with Univ.-Prof. Dr. Margarete Jahrmann (Kleiner Festsaal / Small Ceremonial Hall) | |
16:00 - 18:00 | Sightseeing |
Explore Vienna and the University of Vienna in your pre-registered tours. Meeting point for the guided tours: Tour 1: A Guided Walk Through Vienna’s Historic Center Tour 2: Exploring the University of Vienna Tour 3: Exploring the University of Vienna |
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18:00 - 20:00 | Dinner Break |
Free time – Explore local restaurants and cafes on your own! | |
20:00 | Return to Graz |
Meeting point for the departure: Parkplatz Rathaus / City hall parking lot |
Conference Day 2
Wednesday, 16.04.2025
TU Graz, Campus Inffeldgasse 25d, 8010 Graz, Austria
9:00 – 17:00 | Registration & Poster Session | |
(Room: Lobby Inffeldgasse 25d) | ||
9:30 - 10:00 | Coffee & Breakfast | |
10:00 - 11:00 | Keynotes | |
(Room: HS i7) | ||
11:00 - 12:30 | Paper Session 1A: Technical Game Dev (& AI) |
Paper Session 1B: Game Design I |
(Room: HS i7)
Stories from the Bottom Up: Emergent
Narratives with Composable Story Sifting
Patterns Souls-VR: Dodge-Rolling in Virtual Reality Is the Jedi Force Pull Method Effective? Evaluating Eye-Tracked Object Grabbing in VR (remote) Live Game Design: Prototyping at the Speed of Play |
(Room: HS i3)
Beyond Satisfaction: Game Feel Design for Emotionally Impactful Experiences Understanding Game Art Practice Beyond Technical Expertise: A Qualitative Study Virtual Proximity, Real Anxiety: How Co-located VR Gameplay Increases Mutual Player Distance and Fear of Colliding "Pull the Lever, Kronk!": Mapping Controller Affordances to Collaborative Sense-Making in Play (remote) |
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12:30 - 13:30 | Lunch | |
13:30 - 15:00 | Paper Session 2A: Game Design II |
Paper Session 2B: Game Analytics |
(Room: HS i3) A Design Toolkit of Ludic Contentious Politics: The case of Protest in Videogames Computational Tools for Table-Top Role-Playing Games: A Scoping Review Tracing Research Through Design with Ponte: bridging game development repositories and qualitative research tools Mobile Augmented Reality: A Systematic Review of Current Research and the Untapped Potential of Interactive Marker-Based Games |
(Room: HS i7)
Explaining and Clustering Playtraces Using Temporal Logics Player Perception Matters: Insights into the Use of Esports Live Companion Tools STRIVE: Socio-behavioral Taxonomy Representation for Interactive Virtual Environments |
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15:00 - 15:30 | Coffeebreak | |
15:30 - 17:00 |
Panel: "AccessibleWorlds? Accessibility, Design, and the Right to Play" |
Paper Session 3B: Game AI I |
(Room: HS i3) | (Room: HS i7) Language Models as Narrative Planning
Heuristics Analysis of Non-robustness of a Large Game
Corpus (remote) Towards a Celeste AI Framework: Agent-free
Automated 2D Level Generation for
Multidirectional Platformers Analytic Procgen with Composable Design Space
Expressions |
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17:00 – 17:30 | Break | |
17:30 – 18:30 | Poster Reception | |
Room: Lobby Inffeldgasse 25d) |
Conference Day 3
Thursday, 17.04.2025
TU Graz, Campus Inffeldgasse 25d, 8010 Graz, Austria
8:30 – 17:00 | Registration & Poster Session | |
(Room: Lobby Inffeldgasse 25d) | ||
8:30 – 09:00 | Coffee & Breakfast | |
9:00 – 10:00 | Keynotes | |
Free for All? Player Autonomy and Equitable Access to Playful Experiences |
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10:00 – 10:30 | Coffeebreak | |
10:00 – 12:00 | Doctoral Consortium | |
(Room: HS i5) | ||
10:30 – 12:00 | Paper Session 4A: Game Design III |
Paper Session 4B: Game AI II |
(Room: HS i3) Enhancing Player Satisfaction Through Personality-Based Narrative Adaptation in Digital Games The Many Views of Game-Related Experiences with the Experiential Tetrad Accessibility and Inclusion in the Game Industry: A position paper Thematization of actions in openworld action-adventure games |
(Room: HS i7) Slice of Life: A Social Physics Game with Interactive Conversations using Symbolically Grounded LLM-Based Generative Dialogue Playing RollerCoaster Tycoon with Reinforcement Learning (remote) The Procedural Content Generation Benchmark: An Open-source Testbed for Generative Challenges in Games Evaluating Large Language Models through Communication Games: An AgentBased Framework Using Werewolf in Unity |
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12:00 – 13:30 | Lunch | |
12:00 – 13:30 | Doctoral Consortium Lunch | |
13:30 – 15:00 | Games & Demo Session | |
(Room: HS i6) | ||
15:00 – 15:30 | Coffeebreak | |
15:30 – 17:00 | Games & Demo Session | |
(Room: HS i6) | ||
17:00 – 20:00 | Break | |
20:00 | Conference Banquet | |
Schlossberg Restaurant |
Conference Day 4
Friday, 18.04.2025
TU Graz, Campus Inffeldgasse 25d, 8010 Graz, Austria
8:30 – 17:00 | Registration & Poster Session | |
(Room: Lobby Inffeldgasse 25d) | ||
8:30 – 09:00 | Coffee & Breakfast | |
9:00 – 10:00 | Keynotes | |
(Room: HS i7) | ||
10:00 – 10:30 | Coffeebreak | |
10:30 – 12:00 | Paper Session 5A: Game Design IV |
Paper Session 5B: Game Criticism I |
(Room: HS i3) Lushness in Game Design: The Role of NonInteractive Visual Embellishments in Player Experience Crunch on video game production: practices to avoid for healthier workplaces in Game Development Understanding Disengagement From Competitive Multiplayer Games: An Exploratory Study of League of Legends “At first I wanted to design the exterior, but figured that it would most likely not be shown in-game” Game Engines as Sites For Creativity and Constraint in Higher Education |
(Room: HS i7) Anti-Games, Fantasy Consoles, and the Rise of Speculative Game Development on Itch.io (remote) Between Illusion and Reality: A Philosophical Reflection on the Fantasy Created by Video Games Form and Function: Toward a Better Understanding of Design-Based Games (remote) Twitch Synchrony: The Emissions Impact of Streaming (remote) |
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12:00 – 13:30 | Lunch | |
13:30 – 15:00 |
Paper Session 6A: Game Criticism II |
Paper Session 6B: Games Beyond Entertainment |
(Room: HS i7) The Intersection of Play and History: Integrating Historical Content in Tabletop Role-Playing Games for Education Exploring the Purpose and Development of Academic Games: Analyzing Games Reported in FDG Publications from 2007 to 2024 Temporal Collisions: On the Use of Narrative Conventions from Genre Fiction for LocationBased Cultural Heritage Games Shifting Genres: Limits of Video Game Genre Taxonomy in Roguelikes |
(Room: HS i3) Dice Adventure: An Asymmetrical Collaborative Game for Exploring the Hybrid Teaming Effects Evaluating the Impact of User and Learning Experience in Three Cultural Heritage VR Applications Mapping Practices of Academic Game Development “I want to let them in”: Exploring Critical Consciousness Development through Roleplay and Reflection in “Papers, Please” |
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15:00 – 15:30 | Coffeebreak | |
15:30 – 17:00 | Paper Session 7A: Games Pedagogy (& GBE) |
Paper Session 7B: Game Design V |
(Room: HS i7) LEGO Prototyping in an Introductory Game Development Course Game Design Games: Designing Games for Teaching Game Design Routine, Twisty, and Queer: Pasts and Futures of Games Programming Pedagogy with No and Low Code Tools (remote) |
(Room: HS i3)
Building Story and Interest: How Lore and Atmosphere Affect Immersion Within an ARG (remote) Trends in Gaming - Views of Industry Professionals and Game Scholars Toward Understanding Display Size for FPS Esports Aiming |
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17:00 – 17:30 | Coffeebreak | |
17:30 – 18:00 | Closing | |
(Room: HS i7) |
STATEMENT OF VALUES
The organizers, general chairs and program chairs of the Foundation of Digital Games 2025 conference affirm the event's commitment to scholarly integrity, collegiality and professionalism, and inclusivity towards scholars of all backgrounds. Read our code of conduct here.