Schedule

All times CEST (UTC+2)

April 15 – 18 2025 // Vienna & Graz

Conference Day 1

Tuesday, 15.04.2025
University of Vienna, Universitätsring 1, 1010 Wien

7:30 Departure Graz
Inffeldgasse 25d
9:30 - 16:00 Registration at University of Vienna
Garderobe / Wardrobe
9:30 - 10:30 Arrival at University of Vienna & Coffee
Garderobe / Wardrobe
10:30 - 12:00 Workshops
  • Sixth Workshop on Tabletop Games ((Room: Elise-Richter-Saal)
  • 2nd Eudaimonia in Digital Games Workshop (Room: 30)
  • 16th Workshop on Procedural Content Generation Room (Room: 16)
  • xAI in Game Playing (Room: HS 27)
  • Professional Development in the Game Industry Work processes and workers’ well-being in Digital Games Production (Room: HS 33)
  • Workshop on Live Game Design (Room: Erika-Weinzierl-Saal)
12:00 - 13:00 Lunch
13:00 – 14:30 Workshops
  • Sixth Workshop on Tabletop Games ((Room: Elise-Richter-Saal)
  • 2nd Eudaimonia in Digital Games Workshop (Room: 30)
  • 16th Workshop on Procedural Content Generation Room (Room: 16)
  • xAI in Game Playing (Room: HS 27)
  • Professional Development in the Game Industry Work processes and workers’ well-being in Digital Games Production (Room: HS 33)
14:30 - 15:00 Coffee & Cake
Garderobe / Wardrobe
15:00 - 16:00 Keynotes
(In)accessible worlds, united through play?  with Sabine Harrer & Katta Spiel
(Kleiner Festsaal / Small Ceremonial Hall)
16:30 - 18:00 Sightseeing
Explore Vienna and the University of Vienna in your pre-registered tours.
Meeting point for the guided tours: Aula University of Vienna
Tour 1: A Guided Walk Through Vienna’s Historic Center
Tour 2: Exploring the University of Vienna
Tour 3: Exploring the University of Vienna 
18:00 - 20:00 Dinner Break
Free time – Explore local restaurants and cafes on your own!
20:00 Return to Graz
Meeting point for the departure: Parkplatz Rathaus / City hall parking lot

Conference Day 2

Wednesday, 16.04.2025
TU Graz, Campus Inffeldgasse 25d, 8010 Graz, Austria

9:00 – 18:30 Registration & Poster Session
  (Room: Lobby Inffeldgasse 25d)
9:30 - 10:00 Coffee
10:00 - 10:30 Keynotes
  Welcome from the Organisers
(Room: HS i7)
10:30 - 12:00 Paper Session 1A:
Technical Game Dev (& AI)
Paper Session 1B:
Game Design I
  (Room: HS i7)

Stories from the Bottom Up: Emergent Narratives with Composable Story Sifting Patterns
Lyu, Millard and Gibbins

Souls-VR: Dodge-Rolling in Virtual Reality
Kirjonen, Slezas, Dutta, Laattala and Hämäläinen

Is the Jedi Force Pull Method Effective? Evaluating Eye-Tracked Object Grabbing in VR (remote)
Shishir and Zhao

Live Game Design: Prototyping at the Speed of Play
van Rozen

(Room: HS i3)

Beyond Satisfaction: Game Feel Design for Emotionally Impactful Experiences
Bhatnagar, Laattala, Dutta, Cole and Hämäläinen

Understanding Game Art Practice Beyond Technical Expertise: A Qualitative Study
Hawey

Virtual Proximity, Real Anxiety: How Co-located VR Gameplay Increases Mutual Player Distance and Fear of Colliding
Tietenberg, Ring and Masuch

"Pull the Lever, Kronk!": Mapping Controller Affordances to Collaborative Sense-Making in Play (remote)
Truesdell

12:00 - 13:00 Lunch
13:00 - 14:30 Paper Session 2A:
Game Design II
Paper Session 2B:
Game Analytics
  (Room: HS i3)

A Design Toolkit of Ludic Contentious Politics: The case of Protest in Videogames
Bashandy

Computational Tools for Table-Top Role-Playing Games: A Scoping Review
Shyne and Cooper

Tracing Research Through Design with Ponte: bridging game development repositories and qualitative research tools
Granzotto Llagostera, Khaled and Sinervo

Mobile Augmented Reality: A Systematic Review of Current Research and the Untapped Potential of Interactive Marker-Based Games
Tawde and Kriglstein

(Room: HS i7)

Explaining and Clustering Playtraces Using Temporal Logics
Gutiérrez-Sánchez, Pérez-Liébana and Gaina

Player Perception Matters: Insights into the Use of Esports Live Companion Tools
Wang, Dormann and Wallner

STRIVE: Socio-behavioral Taxonomy Representation for Interactive Virtual Environments
Bisberg, Chen, Twyman, Williams and Ferrara

Trends in Gaming - Views of Industry Professionals and Game Scholars
Kultima

14:30 - 15:00 Coffeebreak
15:00 - 16:30 Panel:
"AccessibleWorlds? Accessibility,
Design, and the Right to Play" 
Paper Session 3B:
Game AI I 
  Chen, Dewinter, Hanifah and Smith
(Room: HS i3)
(Room: HS i7)

Language Models as Narrative Planning Heuristics
Senanayake and Ware

Analysis of Robustness of a Large Game Corpus (remote)
Bazzaz and Cooper

Towards a Celeste AI Framework: Agent-free Automated 2D Level Generation for Multidirectional Platformers
Robinet, Gómez-Maureira and Preuss

Analytic Procgen with Composable Design Space Expressions
Mawhorter and Smith

16:30 – 16:45 Break
16:45 – 17:30 Anniversary Keynote
 

FDG 20th Anniversary Plenary Session
(Room: HS i7)

17:30 – 18:30 Poster Reception
Room: Lobby Inffeldgasse 25d)

Conference Day 3

Thursday, 17.04.2025
TU Graz, Campus Inffeldgasse 25d, 8010 Graz, Austria

8:30 – 17:00 Registration & Poster Session
  (Room: Lobby Inffeldgasse 25d)
8:30 – 09:00 Coffee
9:00 – 10:00 Keynotes
 

Free for All? Player Autonomy and Equitable Access to Playful Experiences with Kathrin Gerling
(Room: HS i7)

10:00 – 10:30 Coffeebreak
10:00 – 12:00 Doctoral Consortium
  (Room: HS i5)
10:30 – 12:00 Paper Session 4A:
Game Design III 
Paper Session 4B:
Game AI II 
  (Room: HS i3)

Enhancing Player Satisfaction Through Personality-Based Narrative Adaptation in Digital Games
Auer and Lankes

The Many Views of Game-Related Experiences with the Experiential Tetrad
Soraine and Carette

Accessibility and Inclusion in the Game Industry: A position paper
Westin, Brusk and Palmquist

Thematization of actions in openworld action-adventure games
Junnila

(Room: HS i7)

Slice of Life: A Social Physics Game with Interactive Conversations using Symbolically Grounded LLM-Based Generative Dialogue
Treanor, Samuel and Nelson

Playing RollerCoaster Tycoon with Reinforcement Learning (remote)
Campbell and Verbrugge

The Procedural Content Generation Benchmark: An Open-source Testbed for Generative Challenges in Games
Khalifa, Gallotta, Barthet, Liapis, Togelius and Yannakakis

Evaluating Large Language Models through Communication Games: An AgentBased Framework Using Werewolf in Unity
Poglitsch, Szakács and Pirker

12:00 – 13:30 Lunch
12:00 – 13:30 Doctoral Consortium Lunch
13:30 – 15:00 Games & Demo Session
 

Hongwei Zhou, Fandi Meng and Katherine Kosolapova
Sea of Paint: A Critical AI, Text-to-Image Narrative Game Without Text-to-Image Model

Florian Glawogger, Michael Holly and Johanna Pirker
Habitat: A Game About Protecting the Climate and Environment, Encouraging Players to Adopt Eco-Friendly Behavior

Costantino Oliva
Night Parade of 100 Demons: Musical Improvisation with Digital Games

Wieger Wittrock and Marcello A. Gómez-Maureira
De Weg naar Boven: A Hearing Test Video Game

Xinya Yang
Demo Abstract

Kseniia Harshina, Dipika Rajesh, Georgia Samaritaki and Tom Tucek
Dynamic Problem Solving with Local Generative AI: One Spell Fits All

Fiona Shyne, Shripad Agashe, Rana Jahani, Kaylah Facey, Erica Kleinman, Seth Cooper, Casper Harteveld and Eileen McGivney
Multi-Modal Escape Room for Reflective Learning

Bjarke Alexander Larsen, Xuyuan Cai, Andrew Li, Nic Junius, Jason Xu, Kyle Gonzalez and Elin Carstensdottir
Telegrams from the Choir Train: A Perennial Discord Bot Game 

Fiona Shyne, Kaylah Facey and Seth Cooper
Narrative Logic Grid Puzzles 

Basil Lim, Denis Barry and Dearbhla Cullinane
XR Neuroanatomy training tool utilizing cadaveric brain photogrammetry 

Zhou Zhou, Melika Haghikia, Alisa Kontorovič and Huajing Pan
Tessellate 

Caspar Krijgsman, Jackie Poos and Rafael Bidarra
A VR and AI-powered game-based approach to minimally-invasive social cognitive assessment
(Room: HS i6)

15:00 – 15:30 Coffeebreak
15:30 – 17:00 Games & Demo Session

Hongwei Zhou, Fandi Meng and Katherine Kosolapova
Sea of Paint: A Critical AI, Text-to-Image Narrative Game Without Text-to-Image Model

Florian Glawogger, Michael Holly and Johanna Pirker
Habitat: A Game About Protecting the Climate and Environment, Encouraging Players to Adopt Eco-Friendly Behavior

Costantino Oliva
Night Parade of 100 Demons: Musical Improvisation with Digital Games

Wieger Wittrock and Marcello A. Gómez-Maureira
De Weg naar Boven: A Hearing Test Video Game

Xinya Yang
Demo Abstract

Kseniia Harshina, Dipika Rajesh, Georgia Samaritaki and Tom Tucek
Dynamic Problem Solving with Local Generative AI: One Spell Fits All

Fiona Shyne, Shripad Agashe, Rana Jahani, Kaylah Facey, Erica Kleinman, Seth Cooper, Casper Harteveld and Eileen McGivney
Multi-Modal Escape Room for Reflective Learning

Bjarke Alexander Larsen, Xuyuan Cai, Andrew Li, Nic Junius, Jason Xu, Kyle Gonzalez and Elin Carstensdottir
Telegrams from the Choir Train: A Perennial Discord Bot Game 

Fiona Shyne, Kaylah Facey and Seth Cooper
Narrative Logic Grid Puzzles 

Basil Lim, Denis Barry and Dearbhla Cullinane
XR Neuroanatomy training tool utilizing cadaveric brain photogrammetry 

Zhou Zhou, Melika Haghikia, Alisa Kontorovič and Huajing Pan
Tessellate 

Caspar Krijgsman, Jackie Poos and Rafael Bidarra
A VR and AI-powered game-based approach to minimally-invasive social cognitive assessment
(Room: HS i6)

17:00 – 20:00 Break
20:00 Conference Banquet & Awards Ceremony
Schlossberg Restaurant

Conference Day 4

Friday, 18.04.2025
TU Graz, Campus Inffeldgasse 25d, 8010 Graz, Austria

8:30 – 17:00 Registration & Poster Session
  (Room: Lobby Inffeldgasse 25d)
8:30 – 09:00 Coffee
9:00 – 10:00 Keynotes
  Demystifying Creativity with Fawzi Mesmar  (Room: HS i7)
10:00 – 10:30 Coffeebreak
10:30 – 12:00 Paper Session 5A:
Game Design IV
Paper Session 5B:
Game Criticism I
  (Room: HS i3)

Lushness in Game Design: The Role of NonInteractive Visual Embellishments in Player Experience
Meiners, Reich, Gerling, Hicks and Alexandrovsky

Crunch on video game production: practices to avoid for healthier workplaces in Game Development
Bourscheid, Steil and da Silva Paixão

Understanding Disengagement From Competitive Multiplayer Games: An Exploratory Study of League of Legends
Seim, Strobel, Gerling and Alexandrovsky

“At first I wanted to design the exterior, but figured that it would most likely not be shown in-game” Game Engines as Sites For Creativity and Constraint in Higher Education
Healy

(Room: HS i7)

Anti-Games, Fantasy Consoles, and the Rise of Speculative Game Development on Itch.io (remote)
Berge

Between Illusion and Reality: A Philosophical Reflection on the Fantasy Created by Video Games
Pan

Form and Function: Toward a Better Understanding of Design-Based Games (remote)
Sullivan, Salter, Stanfill and Wardrip-Fruin

Twitch Synchrony: The Emissions Impact of Streaming (remote)
Kerich

12:00 – 13:30 Lunch
13:30 – 15:00 Paper Session 6A:
Game Criticism II
Paper Session 6B:
Games Beyond Entertainment
  (Room: HS i7)

The Intersection of Play and History: Integrating Historical Content in Tabletop Role-Playing Games for Education
Petousi, Katifori, Sakellariadis, Servi, Kougioumtzian, Koutiva, Roussou and Ioannidis

Exploring the Purpose and Development of Academic Games: Analyzing Games Reported in FDG Publications from 2007 to 2024
Chen and Morrell

Temporal Collisions: On the Use of Narrative Conventions from Genre Fiction for LocationBased Cultural Heritage Games
Haahr, Nisi, Vreeke and Hargood

Shifting Genres: Limits of Video Game Genre Taxonomy in Roguelikes
Boucher, Telliel and Smith

(Room: HS i3)

Dice Adventure: An Asymmetrical Collaborative Game for Exploring the Hybrid Teaming Effects
Zhang, Smith, Li, Dong, Harpstead and Maclellan

Evaluating the Impact of User and Learning Experience in Three Cultural Heritage VR Applications
Liu, Hargood, Tang and Hulusic

Mapping Practices of Academic Game Development
Yeung, Friehs and Gómez-Maureira

“I want to let them in”: Exploring Critical Consciousness Development through Roleplay and Reflection in “Papers, Please”
Turay, Baca Vázquez, To and Smith

15:00 – 15:30 Coffeebreak
15:30 – 16:30 Paper Session 7A:
Games Pedagogy (& GBE)
Paper Session 7B:
Game Design V
  (Room: HS i7)

LEGO Prototyping in an Introductory Game Development Course
Horn

Game Design Games: Designing Games for Teaching Game Design
Wetzel

Routine, Twisty, and Queer: Pasts and Futures of Games Programming Pedagogy with No and Low Code Tools (remote)
Cox, Murray and Salter

(Room: HS i3)

Building Story and Interest: How Lore and Atmosphere Affect Immersion Within an ARG (remote)
Cox, Forsting and Mosher

Toward Understanding Display Size for FPS Esports Aiming
Madhusudan, Spjut, Watson, Schneider, Boudaoud and Kim

16:30 – 17:00 Break
17:00 – 17:30 Closing
(Room: HS i7)